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<h1 class="title">List of All Members for QOpenGLFunctions_3_3_Compatibility</h1>
<p>这是 <a href="qopenglfunctions-3-3-compatibility.html">QOpenGLFunctions_3_3_Compatibility</a>兼容性的完整成员列表，包括继承的成员。</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#QOpenGLFunctions_3_3_Compatibility">QOpenGLFunctions_3_3_Compatibility</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#dtor.QOpenGLFunctions_3_3_Compatibility">~QOpenGLFunctions_3_3_Compatibility</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_func">d_func</a></b></span>() : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_func-1">d_func</a></b></span>() const : const QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glAccum">glAccum</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glAlphaFunc">glAlphaFunc</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glAreTexturesResident">glAreTexturesResident</a></b></span>(GLsizei , const GLuint *, GLboolean *) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glArrayElement">glArrayElement</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBegin">glBegin</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBeginConditionalRender">glBeginConditionalRender</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBeginQuery">glBeginQuery</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindBufferBase">glBindBufferBase</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindBufferRange">glBindBufferRange</a></b></span>(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindFragDataLocation">glBindFragDataLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindFragDataLocationIndexed">glBindFragDataLocationIndexed</a></b></span>(GLuint , GLuint , GLuint , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindSampler">glBindSampler</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBindVertexArray">glBindVertexArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBitmap">glBitmap</a></b></span>(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlendColor">glBlendColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBlitFramebuffer">glBlitFramebuffer</a></b></span>(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBufferData">glBufferData</a></b></span>(GLenum , GLsizeiptr , const GLvoid *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCallList">glCallList</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCallLists">glCallLists</a></b></span>(GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClampColor">glClampColor</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearAccum">glClearAccum</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearBufferfi">glClearBufferfi</a></b></span>(GLenum , GLint , GLfloat , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearBufferfv">glClearBufferfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearBufferiv">glClearBufferiv</a></b></span>(GLenum , GLint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearBufferuiv">glClearBufferuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearColor">glClearColor</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearDepth">glClearDepth</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearIndex">glClearIndex</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClientActiveTexture">glClientActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClientWaitSync">glClientWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glClipPlane">glClipPlane</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3b">glColor3b</a></b></span>(GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3bv">glColor3bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3d">glColor3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3dv">glColor3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3f">glColor3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3fv">glColor3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3i">glColor3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3iv">glColor3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3s">glColor3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3sv">glColor3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3ub">glColor3ub</a></b></span>(GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3ubv">glColor3ubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3ui">glColor3ui</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3uiv">glColor3uiv</a></b></span>(const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3us">glColor3us</a></b></span>(GLushort , GLushort , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor3usv">glColor3usv</a></b></span>(const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4b">glColor4b</a></b></span>(GLbyte , GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4bv">glColor4bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4d">glColor4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4dv">glColor4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4f">glColor4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4fv">glColor4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4i">glColor4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4iv">glColor4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4s">glColor4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4sv">glColor4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4ub">glColor4ub</a></b></span>(GLubyte , GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4ubv">glColor4ubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4ui">glColor4ui</a></b></span>(GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4uiv">glColor4uiv</a></b></span>(const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4us">glColor4us</a></b></span>(GLushort , GLushort , GLushort , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColor4usv">glColor4usv</a></b></span>(const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorMaski">glColorMaski</a></b></span>(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorMaterial">glColorMaterial</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorP3ui">glColorP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorP3uiv">glColorP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorP4ui">glColorP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorP4uiv">glColorP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorPointer">glColorPointer</a></b></span>(GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorSubTable">glColorSubTable</a></b></span>(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorTable">glColorTable</a></b></span>(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorTableParameterfv">glColorTableParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glColorTableParameteriv">glColorTableParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionFilter1D">glConvolutionFilter1D</a></b></span>(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionFilter2D">glConvolutionFilter2D</a></b></span>(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionParameterf">glConvolutionParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionParameterfv">glConvolutionParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionParameteri">glConvolutionParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glConvolutionParameteriv">glConvolutionParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyBufferSubData">glCopyBufferSubData</a></b></span>(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyColorSubTable">glCopyColorSubTable</a></b></span>(GLenum , GLsizei , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyColorTable">glCopyColorTable</a></b></span>(GLenum , GLenum , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyConvolutionFilter1D">glCopyConvolutionFilter1D</a></b></span>(GLenum , GLenum , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyConvolutionFilter2D">glCopyConvolutionFilter2D</a></b></span>(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyPixels">glCopyPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyTexImage1D">glCopyTexImage1D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteLists">glDeleteLists</a></b></span>(GLuint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteQueries">glDeleteQueries</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteSamplers">glDeleteSamplers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteSync">glDeleteSync</a></b></span>(GLsync )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDepthRange">glDepthRange</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDisableClientState">glDisableClientState</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDisablei">glDisablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b></span>(GLenum , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawBuffer">glDrawBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawBuffers">glDrawBuffers</a></b></span>(GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawPixels">glDrawPixels</a></b></span>(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawRangeElements">glDrawRangeElements</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEdgeFlag">glEdgeFlag</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEdgeFlagPointer">glEdgeFlagPointer</a></b></span>(GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEdgeFlagv">glEdgeFlagv</a></b></span>(const GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEnableClientState">glEnableClientState</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEnablei">glEnablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEnd">glEnd</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEndConditionalRender">glEndConditionalRender</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEndList">glEndList</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEndQuery">glEndQuery</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEndTransformFeedback">glEndTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord1d">glEvalCoord1d</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord1dv">glEvalCoord1dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord1f">glEvalCoord1f</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord1fv">glEvalCoord1fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord2d">glEvalCoord2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord2dv">glEvalCoord2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord2f">glEvalCoord2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalCoord2fv">glEvalCoord2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalMesh1">glEvalMesh1</a></b></span>(GLenum , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalMesh2">glEvalMesh2</a></b></span>(GLenum , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalPoint1">glEvalPoint1</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glEvalPoint2">glEvalPoint2</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFeedbackBuffer">glFeedbackBuffer</a></b></span>(GLsizei , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFenceSync">glFenceSync</a></b></span>(GLenum , GLbitfield ) : GLsync</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFinish">glFinish</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFlush">glFlush</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogCoordPointer">glFogCoordPointer</a></b></span>(GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogCoordd">glFogCoordd</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogCoorddv">glFogCoorddv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogCoordf">glFogCoordf</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogCoordfv">glFogCoordfv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogf">glFogf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogfv">glFogfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogi">glFogi</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFogiv">glFogiv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferTexture">glFramebufferTexture</a></b></span>(GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferTexture1D">glFramebufferTexture1D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferTexture3D">glFramebufferTexture3D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b></span>(GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glFrustum">glFrustum</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenLists">glGenLists</a></b></span>(GLsizei ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenQueries">glGenQueries</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenSamplers">glGenSamplers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenVertexArrays">glGenVertexArrays</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b></span>(GLuint , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveUniformName">glGetActiveUniformName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b></span>(GLuint , GLsizei , const GLuint *, GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBooleani_v">glGetBooleani_v</a></b></span>(GLenum , GLuint , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b></span>(GLenum , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBufferPointerv">glGetBufferPointerv</a></b></span>(GLenum , GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetBufferSubData">glGetBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetClipPlane">glGetClipPlane</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetColorTable">glGetColorTable</a></b></span>(GLenum , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetColorTableParameterfv">glGetColorTableParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetColorTableParameteriv">glGetColorTableParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b></span>(GLenum , GLint , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetConvolutionFilter">glGetConvolutionFilter</a></b></span>(GLenum , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetConvolutionParameterfv">glGetConvolutionParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetConvolutionParameteriv">glGetConvolutionParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetDoublev">glGetDoublev</a></b></span>(GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetError">glGetError</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetFragDataIndex">glGetFragDataIndex</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetFragDataLocation">glGetFragDataLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetHistogram">glGetHistogram</a></b></span>(GLenum , GLboolean , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetHistogramParameterfv">glGetHistogramParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetHistogramParameteriv">glGetHistogramParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetInteger64i_v">glGetInteger64i_v</a></b></span>(GLenum , GLuint , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetInteger64v">glGetInteger64v</a></b></span>(GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetIntegeri_v">glGetIntegeri_v</a></b></span>(GLenum , GLuint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetLightfv">glGetLightfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetLightiv">glGetLightiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMapdv">glGetMapdv</a></b></span>(GLenum , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMapfv">glGetMapfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMapiv">glGetMapiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMaterialfv">glGetMaterialfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMaterialiv">glGetMaterialiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMinmax">glGetMinmax</a></b></span>(GLenum , GLboolean , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMinmaxParameterfv">glGetMinmaxParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMinmaxParameteriv">glGetMinmaxParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetMultisamplefv">glGetMultisamplefv</a></b></span>(GLenum , GLuint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetPixelMapfv">glGetPixelMapfv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetPixelMapuiv">glGetPixelMapuiv</a></b></span>(GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetPixelMapusv">glGetPixelMapusv</a></b></span>(GLenum , GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetPointerv">glGetPointerv</a></b></span>(GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetPolygonStipple">glGetPolygonStipple</a></b></span>(GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetQueryObjecti64v">glGetQueryObjecti64v</a></b></span>(GLuint , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetQueryObjectiv">glGetQueryObjectiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetQueryObjectui64v">glGetQueryObjectui64v</a></b></span>(GLuint , GLenum , GLuint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetQueryiv">glGetQueryiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSamplerParameterIiv">glGetSamplerParameterIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSamplerParameterIuiv">glGetSamplerParameterIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSamplerParameterfv">glGetSamplerParameterfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSamplerParameteriv">glGetSamplerParameteriv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSeparableFilter">glGetSeparableFilter</a></b></span>(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetStringi">glGetStringi</a></b></span>(GLenum , GLuint ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetSynciv">glGetSynciv</a></b></span>(GLsync , GLenum , GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexEnvfv">glGetTexEnvfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexEnviv">glGetTexEnviv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexGendv">glGetTexGendv</a></b></span>(GLenum , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexGenfv">glGetTexGenfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexGeniv">glGetTexGeniv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexImage">glGetTexImage</a></b></span>(GLenum , GLint , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b></span>(GLenum , GLint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b></span>(GLenum , GLint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b></span>(GLenum , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b></span>(GLuint , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformIndices">glGetUniformIndices</a></b></span>(GLuint , GLsizei , const GLchar *const *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetUniformuiv">glGetUniformuiv</a></b></span>(GLuint , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , GLvoid **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribdv">glGetVertexAttribdv</a></b></span>(GLuint , GLenum , GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glHistogram">glHistogram</a></b></span>(GLenum , GLsizei , GLenum , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexMask">glIndexMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexPointer">glIndexPointer</a></b></span>(GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexd">glIndexd</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexdv">glIndexdv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexf">glIndexf</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexfv">glIndexfv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexi">glIndexi</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexiv">glIndexiv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexs">glIndexs</a></b></span>(GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexsv">glIndexsv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexub">glIndexub</a></b></span>(GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIndexubv">glIndexubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glInitNames">glInitNames</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glInterleavedArrays">glInterleavedArrays</a></b></span>(GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsEnabledi">glIsEnabledi</a></b></span>(GLenum , GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsList">glIsList</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsQuery">glIsQuery</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsSampler">glIsSampler</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsSync">glIsSync</a></b></span>(GLsync ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glIsVertexArray">glIsVertexArray</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightModelf">glLightModelf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightModelfv">glLightModelfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightModeli">glLightModeli</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightModeliv">glLightModeliv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightf">glLightf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightfv">glLightfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLighti">glLighti</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLightiv">glLightiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLineStipple">glLineStipple</a></b></span>(GLint , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glListBase">glListBase</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadIdentity">glLoadIdentity</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadMatrixd">glLoadMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadMatrixf">glLoadMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadName">glLoadName</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadTransposeMatrixd">glLoadTransposeMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLoadTransposeMatrixf">glLoadTransposeMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glLogicOp">glLogicOp</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMap1d">glMap1d</a></b></span>(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMap1f">glMap1f</a></b></span>(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMap2d">glMap2d</a></b></span>(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMap2f">glMap2f</a></b></span>(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapBuffer">glMapBuffer</a></b></span>(GLenum , GLenum ) : GLvoid *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapBufferRange">glMapBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapGrid1d">glMapGrid1d</a></b></span>(GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapGrid1f">glMapGrid1f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapGrid2d">glMapGrid2d</a></b></span>(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMapGrid2f">glMapGrid2f</a></b></span>(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMaterialf">glMaterialf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMaterialfv">glMaterialfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMateriali">glMateriali</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMaterialiv">glMaterialiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMatrixMode">glMatrixMode</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMinmax">glMinmax</a></b></span>(GLenum , GLenum , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultMatrixd">glMultMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultMatrixf">glMultMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultTransposeMatrixd">glMultTransposeMatrixd</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultTransposeMatrixf">glMultTransposeMatrixf</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiDrawArrays">glMultiDrawArrays</a></b></span>(GLenum , const GLint *, const GLsizei *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiDrawElements">glMultiDrawElements</a></b></span>(GLenum , const GLsizei *, GLenum , const GLvoid *const *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiDrawElementsBaseVertex">glMultiDrawElementsBaseVertex</a></b></span>(GLenum , const GLsizei *, GLenum , const GLvoid *const *, GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1d">glMultiTexCoord1d</a></b></span>(GLenum , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1dv">glMultiTexCoord1dv</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1f">glMultiTexCoord1f</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1fv">glMultiTexCoord1fv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1i">glMultiTexCoord1i</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1iv">glMultiTexCoord1iv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1s">glMultiTexCoord1s</a></b></span>(GLenum , GLshort )</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord1sv">glMultiTexCoord1sv</a></b></span>(GLenum , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2d">glMultiTexCoord2d</a></b></span>(GLenum , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2dv">glMultiTexCoord2dv</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2f">glMultiTexCoord2f</a></b></span>(GLenum , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2fv">glMultiTexCoord2fv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2i">glMultiTexCoord2i</a></b></span>(GLenum , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2iv">glMultiTexCoord2iv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2s">glMultiTexCoord2s</a></b></span>(GLenum , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord2sv">glMultiTexCoord2sv</a></b></span>(GLenum , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3d">glMultiTexCoord3d</a></b></span>(GLenum , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3dv">glMultiTexCoord3dv</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3f">glMultiTexCoord3f</a></b></span>(GLenum , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3fv">glMultiTexCoord3fv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3i">glMultiTexCoord3i</a></b></span>(GLenum , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3iv">glMultiTexCoord3iv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3s">glMultiTexCoord3s</a></b></span>(GLenum , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord3sv">glMultiTexCoord3sv</a></b></span>(GLenum , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4d">glMultiTexCoord4d</a></b></span>(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4dv">glMultiTexCoord4dv</a></b></span>(GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4f">glMultiTexCoord4f</a></b></span>(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4fv">glMultiTexCoord4fv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4i">glMultiTexCoord4i</a></b></span>(GLenum , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4iv">glMultiTexCoord4iv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4s">glMultiTexCoord4s</a></b></span>(GLenum , GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoord4sv">glMultiTexCoord4sv</a></b></span>(GLenum , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP1ui">glMultiTexCoordP1ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP1uiv">glMultiTexCoordP1uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP2ui">glMultiTexCoordP2ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP2uiv">glMultiTexCoordP2uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP3ui">glMultiTexCoordP3ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP3uiv">glMultiTexCoordP3uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP4ui">glMultiTexCoordP4ui</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glMultiTexCoordP4uiv">glMultiTexCoordP4uiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNewList">glNewList</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3b">glNormal3b</a></b></span>(GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3bv">glNormal3bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3d">glNormal3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3dv">glNormal3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3f">glNormal3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3fv">glNormal3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3i">glNormal3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3iv">glNormal3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3s">glNormal3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormal3sv">glNormal3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormalP3ui">glNormalP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormalP3uiv">glNormalP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glNormalPointer">glNormalPointer</a></b></span>(GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glOrtho">glOrtho</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPassThrough">glPassThrough</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelMapfv">glPixelMapfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelMapuiv">glPixelMapuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelMapusv">glPixelMapusv</a></b></span>(GLenum , GLint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelStoref">glPixelStoref</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelTransferf">glPixelTransferf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelTransferi">glPixelTransferi</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPixelZoom">glPixelZoom</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPointParameterf">glPointParameterf</a></b></span>(GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPointParameterfv">glPointParameterfv</a></b></span>(GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPointParameteri">glPointParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPointParameteriv">glPointParameteriv</a></b></span>(GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPointSize">glPointSize</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPolygonMode">glPolygonMode</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPolygonStipple">glPolygonStipple</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPopAttrib">glPopAttrib</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPopClientAttrib">glPopClientAttrib</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPopMatrix">glPopMatrix</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPopName">glPopName</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPrimitiveRestartIndex">glPrimitiveRestartIndex</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPrioritizeTextures">glPrioritizeTextures</a></b></span>(GLsizei , const GLuint *, const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glProvokingVertex">glProvokingVertex</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPushAttrib">glPushAttrib</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPushClientAttrib">glPushClientAttrib</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPushMatrix">glPushMatrix</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glPushName">glPushName</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glQueryCounter">glQueryCounter</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2d">glRasterPos2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2dv">glRasterPos2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2f">glRasterPos2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2fv">glRasterPos2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2i">glRasterPos2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2iv">glRasterPos2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2s">glRasterPos2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos2sv">glRasterPos2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3d">glRasterPos3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3dv">glRasterPos3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3f">glRasterPos3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3fv">glRasterPos3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3i">glRasterPos3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3iv">glRasterPos3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3s">glRasterPos3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos3sv">glRasterPos3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4d">glRasterPos4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4dv">glRasterPos4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4f">glRasterPos4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4fv">glRasterPos4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4i">glRasterPos4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4iv">glRasterPos4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4s">glRasterPos4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRasterPos4sv">glRasterPos4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glReadBuffer">glReadBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectd">glRectd</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectdv">glRectdv</a></b></span>(const GLdouble *, const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectf">glRectf</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectfv">glRectfv</a></b></span>(const GLfloat *, const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRecti">glRecti</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectiv">glRectiv</a></b></span>(const GLint *, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRects">glRects</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRectsv">glRectsv</a></b></span>(const GLshort *, const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRenderMode">glRenderMode</a></b></span>(GLenum ) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glResetHistogram">glResetHistogram</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glResetMinmax">glResetMinmax</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRotated">glRotated</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glRotatef">glRotatef</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLfloat , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSampleMaski">glSampleMaski</a></b></span>(GLuint , GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameterIiv">glSamplerParameterIiv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameterIuiv">glSamplerParameterIuiv</a></b></span>(GLuint , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameterf">glSamplerParameterf</a></b></span>(GLuint , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameterfv">glSamplerParameterfv</a></b></span>(GLuint , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameteri">glSamplerParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSamplerParameteriv">glSamplerParameteriv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glScaled">glScaled</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glScalef">glScalef</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3b">glSecondaryColor3b</a></b></span>(GLbyte , GLbyte , GLbyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3bv">glSecondaryColor3bv</a></b></span>(const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3d">glSecondaryColor3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3dv">glSecondaryColor3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3f">glSecondaryColor3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3fv">glSecondaryColor3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3i">glSecondaryColor3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3iv">glSecondaryColor3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3s">glSecondaryColor3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3sv">glSecondaryColor3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3ub">glSecondaryColor3ub</a></b></span>(GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3ubv">glSecondaryColor3ubv</a></b></span>(const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3ui">glSecondaryColor3ui</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3uiv">glSecondaryColor3uiv</a></b></span>(const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3us">glSecondaryColor3us</a></b></span>(GLushort , GLushort , GLushort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColor3usv">glSecondaryColor3usv</a></b></span>(const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColorP3ui">glSecondaryColorP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColorP3uiv">glSecondaryColorP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSecondaryColorPointer">glSecondaryColorPointer</a></b></span>(GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSelectBuffer">glSelectBuffer</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glSeparableFilter2D">glSeparableFilter2D</a></b></span>(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glShadeModel">glShadeModel</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const GLchar *const *, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexBuffer">glTexBuffer</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1d">glTexCoord1d</a></b></span>(GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1dv">glTexCoord1dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1f">glTexCoord1f</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1fv">glTexCoord1fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1i">glTexCoord1i</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1iv">glTexCoord1iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1s">glTexCoord1s</a></b></span>(GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord1sv">glTexCoord1sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2d">glTexCoord2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2dv">glTexCoord2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2f">glTexCoord2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2fv">glTexCoord2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2i">glTexCoord2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2iv">glTexCoord2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2s">glTexCoord2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord2sv">glTexCoord2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3d">glTexCoord3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3dv">glTexCoord3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3f">glTexCoord3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3fv">glTexCoord3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3i">glTexCoord3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3iv">glTexCoord3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3s">glTexCoord3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord3sv">glTexCoord3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4d">glTexCoord4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4dv">glTexCoord4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4f">glTexCoord4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4fv">glTexCoord4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4i">glTexCoord4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4iv">glTexCoord4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4s">glTexCoord4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoord4sv">glTexCoord4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP1ui">glTexCoordP1ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP1uiv">glTexCoordP1uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP2ui">glTexCoordP2ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP2uiv">glTexCoordP2uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP3ui">glTexCoordP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP3uiv">glTexCoordP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP4ui">glTexCoordP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordP4uiv">glTexCoordP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexCoordPointer">glTexCoordPointer</a></b></span>(GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexEnvf">glTexEnvf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexEnvfv">glTexEnvfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexEnvi">glTexEnvi</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexEnviv">glTexEnviv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGend">glTexGend</a></b></span>(GLenum , GLenum , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGendv">glTexGendv</a></b></span>(GLenum , GLenum , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGenf">glTexGenf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGenfv">glTexGenfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGeni">glTexGeni</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexGeniv">glTexGeniv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexImage1D">glTexImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexImage2DMultisample">glTexImage2DMultisample</a></b></span>(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexImage3D">glTexImage3D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexImage3DMultisample">glTexImage3DMultisample</a></b></span>(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameterIiv">glTexParameterIiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameterIuiv">glTexParameterIuiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexSubImage1D">glTexSubImage1D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTexSubImage3D">glTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b></span>(GLuint , GLsizei , const GLchar *const *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTranslated">glTranslated</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glTranslatef">glTranslatef</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1ui">glUniform1ui</a></b></span>(GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform1uiv">glUniform1uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2ui">glUniform2ui</a></b></span>(GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform2uiv">glUniform2uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3ui">glUniform3ui</a></b></span>(GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform3uiv">glUniform3uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4ui">glUniform4ui</a></b></span>(GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniform4uiv">glUniform4uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformBlockBinding">glUniformBlockBinding</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUnmapBuffer">glUnmapBuffer</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2d">glVertex2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2dv">glVertex2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2f">glVertex2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2fv">glVertex2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2i">glVertex2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2iv">glVertex2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2s">glVertex2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex2sv">glVertex2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3d">glVertex3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3dv">glVertex3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3f">glVertex3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3fv">glVertex3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3i">glVertex3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3iv">glVertex3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3s">glVertex3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex3sv">glVertex3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4d">glVertex4d</a></b></span>(GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4dv">glVertex4dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4f">glVertex4f</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4fv">glVertex4fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4i">glVertex4i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4iv">glVertex4iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4s">glVertex4s</a></b></span>(GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertex4sv">glVertex4sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1d">glVertexAttrib1d</a></b></span>(GLuint , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1dv">glVertexAttrib1dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span>(GLuint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1s">glVertexAttrib1s</a></b></span>(GLuint , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib1sv">glVertexAttrib1sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2d">glVertexAttrib2d</a></b></span>(GLuint , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2dv">glVertexAttrib2dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span>(GLuint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2s">glVertexAttrib2s</a></b></span>(GLuint , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib2sv">glVertexAttrib2sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3d">glVertexAttrib3d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3dv">glVertexAttrib3dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3s">glVertexAttrib3s</a></b></span>(GLuint , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib3sv">glVertexAttrib3sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nbv">glVertexAttrib4Nbv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Niv">glVertexAttrib4Niv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nsv">glVertexAttrib4Nsv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nub">glVertexAttrib4Nub</a></b></span>(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nubv">glVertexAttrib4Nubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nuiv">glVertexAttrib4Nuiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4Nusv">glVertexAttrib4Nusv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4bv">glVertexAttrib4bv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4d">glVertexAttrib4d</a></b></span>(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4dv">glVertexAttrib4dv</a></b></span>(GLuint , const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4iv">glVertexAttrib4iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4s">glVertexAttrib4s</a></b></span>(GLuint , GLshort , GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4sv">glVertexAttrib4sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4ubv">glVertexAttrib4ubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4uiv">glVertexAttrib4uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttrib4usv">glVertexAttrib4usv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribDivisor">glVertexAttribDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI1i">glVertexAttribI1i</a></b></span>(GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI1iv">glVertexAttribI1iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI1ui">glVertexAttribI1ui</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI1uiv">glVertexAttribI1uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI2i">glVertexAttribI2i</a></b></span>(GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI2iv">glVertexAttribI2iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI2ui">glVertexAttribI2ui</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI2uiv">glVertexAttribI2uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI3i">glVertexAttribI3i</a></b></span>(GLuint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI3iv">glVertexAttribI3iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI3ui">glVertexAttribI3ui</a></b></span>(GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI3uiv">glVertexAttribI3uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4bv">glVertexAttribI4bv</a></b></span>(GLuint , const GLbyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4i">glVertexAttribI4i</a></b></span>(GLuint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4iv">glVertexAttribI4iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4sv">glVertexAttribI4sv</a></b></span>(GLuint , const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4ubv">glVertexAttribI4ubv</a></b></span>(GLuint , const GLubyte *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4ui">glVertexAttribI4ui</a></b></span>(GLuint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4uiv">glVertexAttribI4uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribI4usv">glVertexAttribI4usv</a></b></span>(GLuint , const GLushort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b></span>(GLuint , GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP1ui">glVertexAttribP1ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP1uiv">glVertexAttribP1uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP2ui">glVertexAttribP2ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP2uiv">glVertexAttribP2uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP3ui">glVertexAttribP3ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP3uiv">glVertexAttribP3uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP4ui">glVertexAttribP4ui</a></b></span>(GLuint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribP4uiv">glVertexAttribP4uiv</a></b></span>(GLuint , GLenum , GLboolean , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP2ui">glVertexP2ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP2uiv">glVertexP2uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP3ui">glVertexP3ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP3uiv">glVertexP3uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP4ui">glVertexP4ui</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexP4uiv">glVertexP4uiv</a></b></span>(GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glVertexPointer">glVertexPointer</a></b></span>(GLint , GLenum , GLsizei , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWaitSync">glWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2d">glWindowPos2d</a></b></span>(GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2dv">glWindowPos2dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2f">glWindowPos2f</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2fv">glWindowPos2fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2i">glWindowPos2i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2iv">glWindowPos2iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2s">glWindowPos2s</a></b></span>(GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos2sv">glWindowPos2sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3d">glWindowPos3d</a></b></span>(GLdouble , GLdouble , GLdouble )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3dv">glWindowPos3dv</a></b></span>(const GLdouble *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3f">glWindowPos3f</a></b></span>(GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3fv">glWindowPos3fv</a></b></span>(const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3i">glWindowPos3i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3iv">glWindowPos3iv</a></b></span>(const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3s">glWindowPos3s</a></b></span>(GLshort , GLshort , GLshort )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#glWindowPos3sv">glWindowPos3sv</a></b></span>(const GLshort *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions-3-3-compatibility.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>() : bool</li>
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